PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Recente recensies:
Grotendeels positief (597) - 74% van de 597 gebruikersrecensies in de laatste 30 dagen zijn positief.
Alle recensies:
Grotendeels positief (42,951) - 79% van de 42,951 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
12 dec 2022
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'We want players to be able to access this exciting new project as soon as possible. Through this, we can make this game better together!'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'The development of the game will continue in the early access phase until it reaches a state of completion, ensuring a polished and fully realized experience for players.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Many exciting new features will come with the full release! A completed story and an additional map are the headline features. With this we also want to add more purchasable items, such as cosmetics, perks, and sabotages. Beyond that, the final game will boast quality of life improvements such as better performance and UI.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current game offers around 8 perks and 8 sabotages, as well as 3 different playable monsters and 2 fully fleshed out maps. Our story is introduced, but not playable in full just yet.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'No, we're excited to say that the game will continue to be Free to Play!'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We would like to have an in-game ability for players to report bugs. With that, we aim to be continuously watching for player feedback and suggestions on all platforms, such as Twitter, Steam, Discord, etc.! The most important feedback is yours.'
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Over dit spel

PROJECT: PLAYTIME is a free-to-play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.

Can you hear us?

Welcome to your job as a Resource Extraction Specialist here at Playtime Co., the largest toy company in the world! You've been assigned to a special unit responsible for extracting giant toy parts from closed off areas of the factory. The parts are locked behind cryptic puzzles and guarded by freakish monsters that've taken over these once magical locations. Retrieve the parts, avoid any kind of contact with the monsters, and most importantly... don't die.

Can you see this?

Prepare yourself for a 6v1 battle of survival. Six players will take the role of a Survivor. Together, they must solve puzzles and forge together a toy of epic size, all while trying to stay alive. One player will take on the role of the Monster. There are several characters to choose from, all offering a unique set of skills used to catch and kill their prey.

Give us a sign.

THE GRABPACK - Survivors wield a powerful tool known as the GrabPack. With two long, extendable arms, you can do most anything. Whether it be carrying a heavy object, grabbing something from far away, completing puzzles, or gripping doors to slam them shut in the face of the monster, the GrabPack is more than capable.

MANIC MONSTERS - As a monster, you have three distinct characters to choose from, each one a living, gargantuan monstrosity based off a Playtime Co. toy. Huggy Wuggy, Mommy Long Legs, and newcomer Boxy Boo all offer their own sets of abilities and unique styles of play. Whether you wish to be a manic brute with Huggy, quick and nimble with Mommy, or a springy hunter with Boxy, there's a monster to fit the bill.

SABOTAGE - Monsters will always want the element of surprise. Using Toy Tickets (Toy Tickets are an in-game currency that can only be earned by playing the game. You cannot purchase these tickets, there is no pay-to-win), you can purchase and upgrade new abilities called Sabotages. These allow you to get the jump on players. Use these to blind the survivors, boobytrap their path, destroy their GrabPacks, and so much more.

FEAR FACTORY - Playtime Co. is the king of the Toy manufacturing industry- and you're inside it. Explore two massive maps that feature many different sections of this crooked factory. A state-of-the-art theater with statues of fake gold, and a manufacturing area where toys are a'plenty.

BETTER & STRONGER - Survivors won't be limited to any default abilities. Stretch further and build your own class with Perks! You can purchase and upgrade perks with Toy Tickets (Toy Tickets are an in-game currency that can only be earned by playing the game. You cannot purchase these tickets, there is no pay-to-win). With these perks, you can be whatever type of Survivor you dream of. Be it a Puzzle Master or Medic, Speed Demon or Shadow Walker; however you want to play is covered.

LOOKING GOOD - Wanna take the looks of your character to the next level? PROJECT: PLAYTIME offers a rotating shop with new cosmetics constantly, and a seasonal TOY BOX, which offers 100 levels of cosmetic glory. Look fantastic as you fight to survive. Or, if you're the monster, look fantastic as you rip everyone apart.

PROJECT: PLAYTIME has lots to offer... and much more to come.

Won't yo̷͔̎u̷͉̅ p̷͎̫̜̍̄̏̅l̸̨͉̿̄͝aå̴̡͇̪̽̑͗̉͜ÿ̴̰̯́́͂͑͌͠ ̵̡̭̪̖̣̰̿͑͛f̸̟͒̅͐͠a̸̫̬̻̹͘i̸̛̤̮͓̜͔̰̎̓̎̿r̶͚̣̘͛͝.̷͍̻̙͔̄̽̊̈́͗̕

THE BIGGER BODIES INITIATIVE WILL FAIL.

WE WILL PREVAIL.

STAY ALERT.

WE WILL BE IN TOUCH.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5
    • Geheugen: 8 GB RAM
    • Grafische kaart: Nvidia GeForce GTX 1050 / Radeon RX 580
    • Opslagruimte: 20 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5
    • Geheugen: 12 GB RAM
    • Grafische kaart: Nvidia GeForce RTX 2060 Super / Radeon RX 5700 XT
    • Opslagruimte: 20 GB beschikbare ruimte

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